(no subject)
Jun. 26th, 2011 09:12 pmPlayer Name: Steam
Personal LJ: steamrollerssol
AIM Contact: wyverncakes
Character Name: Joshua Radcliffe
Source Canon: Super Robot Wars Destiny
Community Tag: Josh Radcliffe
Notes:
Due to Josh's habit of involving himself with other battles during his time as a mercenary, I am perfectly open to having people from other canons being familiar with him through past experiences.
Background: As the son of renowned scientist/archeologist Felio Radcliffe, Josh spent the better part of his early life looking up to his father and was eager to do anything to earn Felio's praise. He had a strong sense of responsibility and duty, not only to his family, but others close to him as well. Unfortunately, the consumate son began to distance himself from Felio when he saw that his experimentations on his adoptive sister Rim were what caused her to develop split personalities. A genuine sense of cynicism when it came to his father began to set in, Josh beginning to realize how ultimately, his father viewed and used him the same way he viewed and used Rim, as someone to gather information with and nothing more.
In spite of Felio's treatment of her, Rim still maintained a somewhat amiable relationship with Felio, but Josh himself wanted nothing to do with his old man. And so, about two years prior to now, Josh left with Rim and the Aile Chevalier to make a living for himself as a mercenary. Although really, at least in the game, he always seemed to know to pick his battles, at times working to help fight the Invaders from Getter Robo, the forces aiming to topple the Sanc Kingdom from Gundam Wing, and most notably enlisting in the League Militaire to fight against the Zanscare Empire. (At least in SRW D. I'm open to him having at least some experience fighting people from other canons though never taking a big spotlight since it's not his canon, after all). However, shortly before the game started he received a message from Clifford Gygax, a scientist and associate of his father's, to return to the South Pole.
It is here that Josh's story begins...
Personality: As far as Banpresto Originals go, Josh is one of the more complex ones. He's a brother, son, piloting ace, and bro to any number of canons all rolled up into one. Much of his pesonality is shaped by his experiences with his father, stemming from the person he became when he realized what his father really was. His daddy issues are more than just the usual "why don't you love me?" problem and remember, for the longest time he did everything to earn his father's approval. In fact, in-game dialogue indicates that the big turning point was shortly after Josh started to use his starter machine, mentioning how amazing it was to use and then how all the wonder died away when he saw how indifferent his father was to his happiness. Results and data were what mattered to Felio, nothing more. And realizing this, Josh quickly became the man he is today, his cynical view of his father exacerbated by the fact he was partly responsbile for Rim's split personalities and did nothing to cure it. It's this same part of him that ultimately (at least if you fulfill the event flags) chooses to spare Glacies even though every piece of evidence showed that trying to synch up with her would end in nothing good for Josh; telling her to live for herself rather than just exist as a tool for Perfectio to use.
Josh's profuse loathing of his father spills over to include other techies as well, although not to as great a degree. They're in it for information and pilots are little more than tools to get that in his eyes, but at the same time he's willing to sit down and discuss things he needs from them. The previously mentioned Clifford Gygax goes on to be one of his closest confidants in spite of everything, and he's the man Josh trusted to give him the firepower to continue fighting the good fight against the Ruina. With most other people he knows and works with, he's usually a voice of reason and a guy with a fairly level head, being able to do a good job at cooling more hotheaded characters while simultaneously being able to stick up for them when he has a point.
Around Rim, Josh is pretty much an awesome big brother, one who was able to take care of her and deal with both of her personalities equally well. Early on, one of his biggest motives was simply to find Rim after being separated from her, and he had the humility to ask for help from the more powerful allies he had at the time, such as Char and Treize to inform him if anything came up. He took care of her all on his own for two whole years, probably taking up the mercenary gig to pay for whatever necessities they needed, and Rim was also okay with it. Josh also had no objection to travelling around with Rim inside of the Aile, perfectly confident he'd let no harm befall her, and even when she started to pilot he got over his reservations rather quickly. In short he's a big brother who won't smother you in the name of protecting you. He admittedly doesn't understand why Rim is still on at least somewhat cordial terms with his father, but he doesn't argue with her about it either.
Lastly, when in battle Joshua is a total beast. He's got experience, at least in the game, against a whole slew of depraved enemies like the Invaders from Getter Robo and the Zanscare Empire and he never was nervous or afraid going up against a tough enemy. His fighting style is extremely aggressive as well, which says something when the Aile itself isn't quite the strongest ship in the hangar, and he employs a high-risk/high-reward mentality in his fights to intimidate his opponents.
Capabilities and Resources: Josh is a fairly experienced mercenary, and could probably help out as an instructor.
Robot Name: Aile Chevalier
Robot Description: http://www.mahq.net/mecha/srw/destiny/ailechevalier.jpg
The Aile Chevalier, derived from technological breakthroughs Joshua's father made several years ago during his investigations of the ancient ruins located in what was left of the South Pole. Originally meant purely for recon, it was refitted into a close-range fighting machine due to escalations in and around the Earth Sphere, and comes equipped with no uni-tasker tools. The Aile's primary weapon is the Cypher, which pulls double duty as a humble but servicable machine gun and a massive beam saber that leaves all others feeling insufficient. For heavy ordinance, the Aile is equipped with two Impulse Cannons mounted on its back and swing forward when needed. In the meantime, they serve as high-speed thrusters enable it to dash in quickly to strike enemies. And lastly (at least according to OG Second), the shield is equipped with a quartet of short-range beam emitters, enabling Josh to take some of the edge off anything that would try to attack the machine up close.
The Aile uses the Res Arcana, a perpetual motor reverse-engineered from technology found in the South Pole ruins to operate and another ancient mechanism, the Sympathia System, works as an interface mechanism for Josh to use the machine. However, in the right circumstances, the System can have other effects. The machine functions in space and on land well due to a hoverboard mounted in it, and it's strong enough to enable the Aile to stand on the surface of water. And lastly, the Aile is fast. Friggin' fast. It naturally has Double Image in the games.
Terrain Stats:
Land: S
Air: --
Sea: --
Space: A
Upgrades:
Robot Name: Geant Chevalier
Robot Description: http://www.mahq.net/mecha/srw/destiny/geantchevalier.jpg
As the battles grow more challenging for Josh in the vanilla Aile, plans are eventually started to provide it not only a means of flight, but bring a tremendous amount of firepower it was previously lacking to bear on enemies. Like the Dendrobium and the METEORs from Gundam, the Weapons Box Hangar (yeah, stupid name, I know) is meant to dock with the Aile and serve as a massive weapons platform. 110 meters in length and more than ten times the weight of the Aile alone, the Geant Chevalier is a nasty machine built for rape, giving the Aile a great deal and taking little away. The Geant provides the Aile with a fairly massive beam blade mounted to its right side, as well as a drill/grappling hook hybrid on its left to capture and crush damn near anything it can get its hands on. For long range combat, the Geant has a pair of high-power beam cannons as well as a slew of blade bits that serve to tear apart anything that doesn't stay in front of the Geant. What's more, the beast of a machine is <i>still</i> agile, capable of using Double Image just like the Aile.
Since it was derived from the Aile, the Geant also possesses a Sympathia System and its Res Arcana. However, due to its immense size and impracticality in some cases, I'm reserving this for special occasions in UG@.
Terrain Stats:
Land: --
Air: S
Sea: --
Space: S
Robot Name: Ganador
Robot Description: http://www.mahq.net/mecha/srw/destiny/ganador.jpg
More like a side-step technology wise, the Ganador is the "Super" equivalent to the Aile Chevalier, something kinda tanky but blue, meant for close-range combat, and sharing a great many similarities though it places more on tanking than dodging. That's still not saying much since the machine also has Double Image naturally. However, unlike the Aile the Ganador outright flies rather than hovers with a gravity control unit. Weapon-wise, the Ganador's primary armament is a pair of dual-knuckled energy spikes mounted in each hand known as the Genocide Cutters. Like the Aile it comes with its own energy blade, the Falchion Saber, although it lacks a gun form. Mounted on its shoulders are the aptly named Edge Blasters, which are used for heavy long-range attacking like the Aile's Impulse Cannons. Lastly the Ganador also stores a collection of short-range explosive blade bits, used primarily to attack an enemy shaken up by a previous attack. The Ganador can also charge itself with energy from the Res Arcana and use its angular top as a means of combat, literally flying headfirst into an enemy to destroy them.
I intend for Josh to use this as his primary machine in missions following the Aile becoming the Geant simply for the sake of being able to bring more firepower on missions without having to bring in a 110 meter long machine of death. Although it can dock with its sister machine, the Strega, to form the Forte Gigas, I have no intention of having it do so unless by some miracle we got a Rim.
Terrain Stats:
Land: S
Air: A
Sea: B
Space: A
Job: Josh could conceivably be one of the military trainers onboard the White Chalice due to his experience.
Suggested Event List: To be sent to the mod account.
Sample Post: http://testrun-box.livejournal.com/237856.html
Personal LJ: steamrollerssol
AIM Contact: wyverncakes
Character Name: Joshua Radcliffe
Source Canon: Super Robot Wars Destiny
Community Tag: Josh Radcliffe
Notes:
Due to Josh's habit of involving himself with other battles during his time as a mercenary, I am perfectly open to having people from other canons being familiar with him through past experiences.
Background: As the son of renowned scientist/archeologist Felio Radcliffe, Josh spent the better part of his early life looking up to his father and was eager to do anything to earn Felio's praise. He had a strong sense of responsibility and duty, not only to his family, but others close to him as well. Unfortunately, the consumate son began to distance himself from Felio when he saw that his experimentations on his adoptive sister Rim were what caused her to develop split personalities. A genuine sense of cynicism when it came to his father began to set in, Josh beginning to realize how ultimately, his father viewed and used him the same way he viewed and used Rim, as someone to gather information with and nothing more.
In spite of Felio's treatment of her, Rim still maintained a somewhat amiable relationship with Felio, but Josh himself wanted nothing to do with his old man. And so, about two years prior to now, Josh left with Rim and the Aile Chevalier to make a living for himself as a mercenary. Although really, at least in the game, he always seemed to know to pick his battles, at times working to help fight the Invaders from Getter Robo, the forces aiming to topple the Sanc Kingdom from Gundam Wing, and most notably enlisting in the League Militaire to fight against the Zanscare Empire. (At least in SRW D. I'm open to him having at least some experience fighting people from other canons though never taking a big spotlight since it's not his canon, after all). However, shortly before the game started he received a message from Clifford Gygax, a scientist and associate of his father's, to return to the South Pole.
It is here that Josh's story begins...
Personality: As far as Banpresto Originals go, Josh is one of the more complex ones. He's a brother, son, piloting ace, and bro to any number of canons all rolled up into one. Much of his pesonality is shaped by his experiences with his father, stemming from the person he became when he realized what his father really was. His daddy issues are more than just the usual "why don't you love me?" problem and remember, for the longest time he did everything to earn his father's approval. In fact, in-game dialogue indicates that the big turning point was shortly after Josh started to use his starter machine, mentioning how amazing it was to use and then how all the wonder died away when he saw how indifferent his father was to his happiness. Results and data were what mattered to Felio, nothing more. And realizing this, Josh quickly became the man he is today, his cynical view of his father exacerbated by the fact he was partly responsbile for Rim's split personalities and did nothing to cure it. It's this same part of him that ultimately (at least if you fulfill the event flags) chooses to spare Glacies even though every piece of evidence showed that trying to synch up with her would end in nothing good for Josh; telling her to live for herself rather than just exist as a tool for Perfectio to use.
Josh's profuse loathing of his father spills over to include other techies as well, although not to as great a degree. They're in it for information and pilots are little more than tools to get that in his eyes, but at the same time he's willing to sit down and discuss things he needs from them. The previously mentioned Clifford Gygax goes on to be one of his closest confidants in spite of everything, and he's the man Josh trusted to give him the firepower to continue fighting the good fight against the Ruina. With most other people he knows and works with, he's usually a voice of reason and a guy with a fairly level head, being able to do a good job at cooling more hotheaded characters while simultaneously being able to stick up for them when he has a point.
Around Rim, Josh is pretty much an awesome big brother, one who was able to take care of her and deal with both of her personalities equally well. Early on, one of his biggest motives was simply to find Rim after being separated from her, and he had the humility to ask for help from the more powerful allies he had at the time, such as Char and Treize to inform him if anything came up. He took care of her all on his own for two whole years, probably taking up the mercenary gig to pay for whatever necessities they needed, and Rim was also okay with it. Josh also had no objection to travelling around with Rim inside of the Aile, perfectly confident he'd let no harm befall her, and even when she started to pilot he got over his reservations rather quickly. In short he's a big brother who won't smother you in the name of protecting you. He admittedly doesn't understand why Rim is still on at least somewhat cordial terms with his father, but he doesn't argue with her about it either.
Lastly, when in battle Joshua is a total beast. He's got experience, at least in the game, against a whole slew of depraved enemies like the Invaders from Getter Robo and the Zanscare Empire and he never was nervous or afraid going up against a tough enemy. His fighting style is extremely aggressive as well, which says something when the Aile itself isn't quite the strongest ship in the hangar, and he employs a high-risk/high-reward mentality in his fights to intimidate his opponents.
Capabilities and Resources: Josh is a fairly experienced mercenary, and could probably help out as an instructor.
Robot Name: Aile Chevalier
Robot Description: http://www.mahq.net/mecha/srw/destiny/ailechevalier.jpg
The Aile Chevalier, derived from technological breakthroughs Joshua's father made several years ago during his investigations of the ancient ruins located in what was left of the South Pole. Originally meant purely for recon, it was refitted into a close-range fighting machine due to escalations in and around the Earth Sphere, and comes equipped with no uni-tasker tools. The Aile's primary weapon is the Cypher, which pulls double duty as a humble but servicable machine gun and a massive beam saber that leaves all others feeling insufficient. For heavy ordinance, the Aile is equipped with two Impulse Cannons mounted on its back and swing forward when needed. In the meantime, they serve as high-speed thrusters enable it to dash in quickly to strike enemies. And lastly (at least according to OG Second), the shield is equipped with a quartet of short-range beam emitters, enabling Josh to take some of the edge off anything that would try to attack the machine up close.
The Aile uses the Res Arcana, a perpetual motor reverse-engineered from technology found in the South Pole ruins to operate and another ancient mechanism, the Sympathia System, works as an interface mechanism for Josh to use the machine. However, in the right circumstances, the System can have other effects. The machine functions in space and on land well due to a hoverboard mounted in it, and it's strong enough to enable the Aile to stand on the surface of water. And lastly, the Aile is fast. Friggin' fast. It naturally has Double Image in the games.
Terrain Stats:
Land: S
Air: --
Sea: --
Space: A
Upgrades:
Robot Name: Geant Chevalier
Robot Description: http://www.mahq.net/mecha/srw/destiny/geantchevalier.jpg
As the battles grow more challenging for Josh in the vanilla Aile, plans are eventually started to provide it not only a means of flight, but bring a tremendous amount of firepower it was previously lacking to bear on enemies. Like the Dendrobium and the METEORs from Gundam, the Weapons Box Hangar (yeah, stupid name, I know) is meant to dock with the Aile and serve as a massive weapons platform. 110 meters in length and more than ten times the weight of the Aile alone, the Geant Chevalier is a nasty machine built for rape, giving the Aile a great deal and taking little away. The Geant provides the Aile with a fairly massive beam blade mounted to its right side, as well as a drill/grappling hook hybrid on its left to capture and crush damn near anything it can get its hands on. For long range combat, the Geant has a pair of high-power beam cannons as well as a slew of blade bits that serve to tear apart anything that doesn't stay in front of the Geant. What's more, the beast of a machine is <i>still</i> agile, capable of using Double Image just like the Aile.
Since it was derived from the Aile, the Geant also possesses a Sympathia System and its Res Arcana. However, due to its immense size and impracticality in some cases, I'm reserving this for special occasions in UG@.
Terrain Stats:
Land: --
Air: S
Sea: --
Space: S
Robot Name: Ganador
Robot Description: http://www.mahq.net/mecha/srw/destiny/ganador.jpg
More like a side-step technology wise, the Ganador is the "Super" equivalent to the Aile Chevalier, something kinda tanky but blue, meant for close-range combat, and sharing a great many similarities though it places more on tanking than dodging. That's still not saying much since the machine also has Double Image naturally. However, unlike the Aile the Ganador outright flies rather than hovers with a gravity control unit. Weapon-wise, the Ganador's primary armament is a pair of dual-knuckled energy spikes mounted in each hand known as the Genocide Cutters. Like the Aile it comes with its own energy blade, the Falchion Saber, although it lacks a gun form. Mounted on its shoulders are the aptly named Edge Blasters, which are used for heavy long-range attacking like the Aile's Impulse Cannons. Lastly the Ganador also stores a collection of short-range explosive blade bits, used primarily to attack an enemy shaken up by a previous attack. The Ganador can also charge itself with energy from the Res Arcana and use its angular top as a means of combat, literally flying headfirst into an enemy to destroy them.
I intend for Josh to use this as his primary machine in missions following the Aile becoming the Geant simply for the sake of being able to bring more firepower on missions without having to bring in a 110 meter long machine of death. Although it can dock with its sister machine, the Strega, to form the Forte Gigas, I have no intention of having it do so unless by some miracle we got a Rim.
Terrain Stats:
Land: S
Air: A
Sea: B
Space: A
Job: Josh could conceivably be one of the military trainers onboard the White Chalice due to his experience.
Suggested Event List: To be sent to the mod account.
Sample Post: http://testrun-box.livejournal.com/237856.html